Important Notes and Warnings!

  •  Mild but rapid shuffle animations
  • Firefox, Safari and possibly other non-chromium-based browsers have some delays on the audio. Please use chrome browser or desktop builds instead for better experience.


About the Game

This game was inspired by Penrose Tiling, using its symmetry to create patterns and rotating each circle to mess it up, leaving it to the player to restore the symmetry. Think of a Rubik's Cube, only prettier.



  • Select - Mouse Cursor
  • Turn CCW - Left Click / Left Arrow (Remappable in Settings)
  • Turn CW - Right Click / Right Arrow (Remappable in Settings)
  • Settings - ESC

If you prefer mouse control, just left click or right click the tiles.
If you prefer key control, bind the keys you like, hover using mouse cursor and press the keys to turn.


How to Play?

Rotate tiles to restore the pattern.
  • Puzzle Mode: Limited tiles with higher difficulty to restore. No time limit.
  • Jam Mode: Unlimited tiles with time limits. Try to reach high score by restoring as many patterns as you can. Auto-restart once the time is up.


Team Members

  • Noskire (Developer role)
  • Carras (Artist role)


PlatformsWindows, macOS, Linux, HTML5
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsCarras, Noskire
Tags2D, Atmospheric, classical, japanese, kaleidoscope, koto, mandala, Music, night, penrose
Average sessionA few seconds
AccessibilityColor-blind friendly, Configurable controls, One button


NightCherryBlossom.exe 40 MB
NightCherryBlossom.dmg 36 MB
NightCherryBlossom.x86_64 42 MB


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Congratulations on winning Godot Wild Jam #47! I saw this and thought "Well here's the winner." Glad to see the world makes a little sense sometimes.